Near the beginning of our project, the team was worried that we would not have enough artists to finish the project with quality. While I am competent in drawing, it takes me a long time to finish and I don't have any experience with digital painting.
Emil noticed that I was placed on art, and we both agreed that pair programming with Mike Peck would be much more beneficial than being on art.
Monday, August 31, 2015
Tutorial level
Monday - CSG 129
The next week, I worked a little with Mike on the tutorial. We wanted to add text to the screen when the user reaches a certain point. While working on a nursing simulator last semester, I was more familiar with unity's built in UI system, so I explained a little about the Text feature in unity. Later on, I searched for fonts which would fit the design of the game and asked (PO) Sam his opinion.
Tuesday, August 25, 2015
Reading Code - Demo Scene
Tuesday - CSG 130
The next day, we used planning poker to asses the value of the item or task based on effort & complexity. Using the Fibonacci sequence, the team assigned the scores for each feature. Mike Peck had Marco and I look through the break down of the code again, since it had been awhile since the beginning of the summer. I understood almost all of the breakdown, and asked about anything I was confused on.
Monday, August 24, 2015
Sprint 0
Monday - CSG 129
The first day back into the building, we started our sprint zero for Alternalien. We entered into Psyberfire as many tasks as we could, that needed to be accomplished to build a working game. Our game would have been further along had our group been more dedicated to work on the project over the summer months.
Subscribe to:
Comments (Atom)


