Tuesday, September 22, 2015

Customer engagement

Early customer engagement is an important process to building a product that is actually valuable. You could have a well put together and working project that is reasonably priced, but if no one wants to buy the product then it is worthless.

Working in hand with customers using a working increment of the project is a vital for progress. Since our team works Kanban sprints, we should have a working increment every Monday, but we haven't implemented nearly as much as we should have.

For customer engagement, we looked into Nordstrom Innovation Lab's video in class.

Monday, September 21, 2015

Ice Movement

While working on the ice, I had researched many different methods, including materials. None of which would could get to work at all. After spending a few days on the ice movement, we decided to put it in the ice box, as it was taking up too much of my time.



Eventually, I would like the ice movement to look similar to the start and stop of sonic. When the button is first pressed, sonic is slow to start. When the button is let go, sonic still moves for a few seconds.


Tuesday, September 15, 2015

Event system

Tuesday - CSG 130

The next day, Mike and I worked on getting the text to appear when the character passes a certain point. He had my try to find the answer at first. Since I have little experience programming, I had trouble finding the answer. In the end, an event system was put into place when the character, crusher, reaches a certain point.

Monday, September 14, 2015

Slime troubles

While continuing to work on slime, we kept encountering problems with gravity and having glitches with his movement while upside down. Once again a movement had delayed our progress so we put him back in the ice box, until the crusher animation could be implemented. I worked next to Taylor and Mike as they implemented the animation.

Tuesday, September 8, 2015

Box Colliders for Slime

We started on the box colliders, but we had trouble with the gravity working the way we would like. When the character leaves the upside down wall, it does not revert back to the normal state and can, essentially, fly away.

Later on, Mike implemented a switch which four different cases. The gravity is fixed, but the character still needs to revert to an upright and retain gravity when off the ceiling.


Monday, September 7, 2015

Slime movement

Because we were having trouble with the slime movement, I tried to look for possible solutions on the unity website. One answer I found used raycasts, but since Mike had no experience with them, we reverted back to the idea of using box colliders on each wall.



Tuesday, September 1, 2015

Survey

Because of Labor day, we only had one day of class. I worked with the biz dev team in order to create a survey that will help plan our marketing plan to the public. We had a few responses to start. The biz dev portion is extremely important to launch a successful game. We need to pay attention to it closely.