Tuesday, October 6, 2015

Need for Customer Engagement

In order to know if our features are valuable, we are way past our customer engagement need. For now, we can take the box and some concept art as we explain the features in our game. By this time, we should have a level that is mid game difficulty that our customer can give us feed back for.

Before we do so, I think it is important to set an isGrounded bool in order for the character to only be able to jump once from the ground only, rather than being able to jump of all of the obstacles, which can be done at this moment.

It is a major bug that should be fixed before the game is tested.

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