Sunday, November 29, 2015

Poor planning

Poor planning at the start of the semester led our team to the "crush time" feeling, the one of a "death march". We were unable to see how we had over-estimated our ability to create 3 biomes with multiple levels with the lack of experience on our team.

Had we decided from the beginning to simplify the game even more, the game would be much more polished and a lot smoother. Furthermore, going back to the team synergy, had we worked better together, we could have learned and accomplished much more with much less stress.

From the beginning, we should have encompassed Kaizen...and especially so when Emil wrote it on the board for us to make a point.
Adding Kaizen to our work ethic would ensure we accomplished more throughout the semester more efficiently.

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