For a while, the fireballs/iceballs thrown by temper were not setting off a trigger that was set on top of the geysers for the arctic wasteland. Mike Anderson and I worked on it one day in class as Mike could not make it that day. The balls were clones. We had to have the originals set in the scene (out of view) and we had to set the colliders as triggers. Looking in 3D, we could tell the balls were too far away in the z position.
Working in 2D, It is hard to tell how far away an object is in the z position. Toggling between 3D and 2D can help set up a 2D environment in an aesthetically pleasing way while making sure it is functional as well.

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